for a roleplay scene i want peds to keep walking even when there's gunshots nearby. tried setting peds to brave with SetPedCombatAttributes but they still flee.
any natives that actually work for this ? thanks
for a roleplay scene i want peds to keep walking even when there's gunshots nearby. tried setting peds to brave with SetPedCombatAttributes but they still flee.
any natives that actually work for this ? thanks
also SetPedFleeAttributes(ped, 0, false) clears all flee attrs, combine both for best results
works perfect, thanks both
try SetPedConfigFlag(ped, 281, true) - that flag specifically disables the "flee from threat" behavior