every time i see "fivem peds are dumb" posts i die a little.
most of you have:
- population multiplier set too low (peds don't have time to react)
- relationship groups still default (so they treat the player like a citizen even when shooting)
- no behavior overrides on key event types
simple fix: write a small script that sets relationship groups properly based on context (cop chase, gang area, etc), bumps the alertness flag, and lets peds actually flee or fight.
i'll write a tutorial if there's interest. just had to vent because i saw 3 posts this week saying "fivem ai sucks" lmao